The first launch build — a static, sharp-edged district grid, eight solid colour tiles, no atmosphere, no motion. Built fast to prove the structure before anything else.
A live Three.js wireframe city sat directly behind the Port's own cards — real building height drawn from each Quarter's actual maturity, a frosted lens drifting over it. Striking, but heavy for a first click.
The 3D city moved to The Crossing, where "watch it happen" is actually the page's job. The Port went back to being the Port: eight cards, low weight, first click in milliseconds.